• Dishonored 2 (Bethesda Softworks, Multiformat)

    Freedom. Many videogames claim to offer it yet few actually deliver it. Sure, designers have figured out ingenious ways of presenting the illusion of freedom, as the folk behind this year’s debacle of No Man’s Sky learnt to their great cost. The PR machine behind the release of that game promised millions of planets to explore, almost infinite species to discover, countless resources to gather, all of which were supposed to add up to billions – yes, billions – of hours of gameplay. This is pure silliness of course. Not even Peter “Insania” Andre would believe such an outlandish claim.…