In days of old when gamers were bold and self-replenishing health bars weren’t invented, videogames were hard. Rock hard. Titles such as Super Star Wars, Castlevania and Ghosts ‘n Goblins made no concessions to ninnyish players reliant upon bountiful 1ups, mid-level game saves and unlimited continues. This was in part due to the influence of those Japanese fans who preferred their games to be from the more punishing end of the difficulty scale. Further, the limited memory of consoles meant that if you died you were whooshed back to the beginning of a given level. Precision timing was required to avoid spiked ceilings and bottomless…