Right from the get-go, as the opening title and credits roll and the messy CGI effects and warbling audio bites of people talking about near-death experiences nauseatingly assault your senses, you get a sinking feeling that director Niels Arden Oplev (The Girl With The Dragon Tattoo) and writer Ben Ripley (Source Code) have created something terrible. Lo and behold, this new take on the 90s non-classic Flatliners will most certainly join the ever-expanding ranks of atrocious remakes that the Hollywood conveyor belt has, in recent times, been churning out with merciless efficiency. Flatliners tells the story of a group of…
-
-
Can a videogame be emotional? Exciting, yes. Thrilling, most definitely. Addictive… well, as anyone who has spent three hours straight rotating tetriminos into position will attest, that would be putting it mildly. But can a videogame be moving? Can it jerk tears or pluck heartstrings? The answer, of course, is a resounding, hollering from the rooftops “yes”. If you know what it means to either save or “harvest” a Little Sister in the Bioshock series, or have made it to the denouement of The Legend Of Zelda: Link’s Awakening, you should know just how emotive this medium, however artificial, can be. The idea…