Can a videogame be emotional? Exciting, yes. Thrilling, most definitely. Addictive… well, as anyone who has spent three hours straight rotating tetriminos into position will attest, that would be putting it mildly. But can a videogame be moving? Can it jerk tears or pluck heartstrings? The answer, of course, is a resounding, hollering from the rooftops “yes”. If you know what it means to either save or “harvest” a Little Sister in the Bioshock series, or have made it to the denouement of The Legend Of Zelda: Link’s Awakening, you should know just how emotive this medium, however artificial, can be. The idea…
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There is an infamous moment in The Happening, M. Night Shyamalan’s justifiably maligned vision of the apocalypse, in which Mark Wahlberg talks to a plant lest it get angry and secrete a neurotoxin which hastens his madness and eventual suicide. The scene is as ridiculous and cringe inducing as it sounds, and illustrates how in the wrong hands a concept can be totally bungled. The link between this box office disaster and The Last Of Us, the most accomplished and original videogame to be released this year, is that when nature turns angry it can be very deadly indeed. The simple yet…